As you can see, currently only 10% of the content of this game is functional. This is my first project using Phaser, which I completed independently, and also my first time participating in a game jam. Therefore, it's always a bit underwhelming. I plan to fill the content of this project to over 90% in the next month. If you have any suggestions, please feel free to let me know. Thank you all.

Game Objective: Gather various card combinations in the poker deck to acquire resources, advance the development of the kingdom, and fend off disasters.

four of a kindget four advanced basic cards and select one power to develop.
full houseupgrade one type of card.
flushobtain all the resources and advanced cards.
straightobtain all the resources.
flush + straightobtain all the resources and advanced cards twice.
three of a kindObtain a duplicate of one of the cards.
pairAcquire one of the resources.
high cardAcquire one of the resources.

In the game, I have designed nine different cards, each with its own function as follows:

crystalOne of the most important resources, consuming crystals each time you play a card.  When you run out of crystals, disasters will strike.
woodUsed for upgrading cards or resisting disasters.
stoneUsed for upgrading cards or resisting disasters.
foodUsed to provide food for the people
peopleOne of the most crucial resources; if there are no people within the kingdom, the game fails. People are essential for warfare, construction, and research.
forceAdvanced power. Enhances defense against disasters, enables hunting, and even allows attacks on other countries.
beliefAdvanced power. Improves the quality of the people, deletes cards, and may trigger miracles.
researchAdvanced power. Under the power of science, multiple enhancements lead to gradual strengthening.
disasterVarious unexpected disasters.



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